

As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. But the Order has secrets of its own that may cast doubt on its so-called holy mission. Captured and sent to Fort Joy, you will be "cured" of your powers - no matter the cost. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you.

The Divine is dead and the Void is everywhere. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. Note that as of v3.0.31.292 on we may now select what class the companions should be upon recruitment of them, thus you should pick the companions you want because you like them and not because of necessity, this also allows more flexibility when creating your own character as you will not run into the problem of missing out on a key role. In Divinity: Original Sin, you were on a quest for the forbidden Source magic.

Now, you yourself are a Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. Summary: Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor.
